![]() ![]() After that race I used the replay system for the first time to check how fuel consumption goes during the race but the dashboard always showed the starting amount without any change. I changed the starting fuel in a short race and my best lap time was immediately the same as the typical AI best. I realised that it was time to become familiar with tuning, tire temps and similar. However, the best AI lap time was always at least 5-10 seconds better than mine. For this reason I know that car/map combo quite well with those specific settings. In order to reach a decent skill level I spent more than 5 hours driving a McLaren 650S against GT3 AIs (default/medium level) on Willow Springs. This separates the game quite well from some other simulators (that might be better in some other areas). The artists (including audio) did a fantastic job that contributes a lot to the whole experience and the first impression. I usually don't care about "maxed" graphics and super-realistic rendering (like perfect reflections and shadows) but I appreciate when a game gets the most important graphics related things right: using lights well (sunshine looks bright with dark shadows), using colours and textures well (some other racing sims look very "plain" when it comes to artwork) and the quality of the art is consistent across the game (in some other titles the cars look good but everything else is an order of magnitude worse, huge "uncanny valley"). In my opinion Project Cars 2 looks really good. ![]() (I'll get a Valve Index and/or HP Reverb Gen2 too but currently none of them seem to be available.) I purchased a T300RS GT (platform=PC) along with most of the well known car simulator games supporting the wheel. I hope my post can help in improving Project Cars 2 (or 3)? The game is fun but there are some negatives too. Very simple to understand, even for a zoomer.Įdited by Qnubis, 02 January 2020 - 05:40 PM.I'm completely new to simracing with about 15 hours on Project Cars 2. Would you stay and watch the ads AFTER you watched the Movie? No, you wouldn't. By giving us daily incentives to log in they make sure we see this. They want your money with the least resistance, they want your attention for offers and bundles. ![]() They could give us 2100 fuel or however long the event is, but then a lot of people would only do it on 1-2 days and be done, never come back, less exposition to offers etc. By giving us 100 fuel every day they make sure we keep coming back. If we were to decide that we can do the entire week's worth of x2 victories on one day that would make the game seem less successful. DAU/MAU/WAU are very important for investors and they need to keep us hooked to log-in. those are not in to reward us, they are in to make us log-in daily and make the statistics look good. That's why we have daily caches to open, daily wins etc. You want your players to log-in daily for starters because it is valuable information for investors. No, giving total freedom is not what you want to do if you want your players to come back. That is what a customer friendly mobile gaming company would have done. The limit on fuel should have been soft meaning that the limit can be exceeded and serves only as a reminder to how much fuel is left. Ideally the players should have recieved an item giving 100 fuel on a daily basis to be used whenever they wanted until the events end. The hard limit for fuel is the evidence of their continuing transformation. The adventure event, creation of discord server and increased dev interaction are all attempts at what can be considered an attempt to free the Blitz branch of Wargaming from its outdated PC roots. The forums old farts/boomers and their outdated views in a tank simulacrum is on schedule. Wargaming is not a fully mobile gaming company yet. ![]()
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